This case has three seals.
The room two walkthrough chapter 6.
Welcome to the best walkthrough for the room 2.
Zoom out and go to the table with the metal sphere on it.
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It is a real brain teaser with excellently realistic 3d graphics that will keep you hooked until you beat the app.
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Open the drawer with the number 1 on it and take the screwdriver.
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This guide covers both chapter 5 a very short episode in a rickety row boat and chapter 6 a romp about a laboratory.
We have the most detailed and organized free guide and puzzle solutions for you to pass the levels easily.
Chapter 6 game introduction the room two the room two is a first person puzzle adventure game from fireproof games in which you must solve complex and eerie puzzle boxes.
You have to trigger several mechanisms in order to open each seal.
Use the index below to navigate through the chapters and section parts.
Your goal is to open the case.
The room includes four chapters where you must find clues and solve puzzles in order to reach the next level.
In the sixth and final chapter you ll play with lasers batteries beetles and yet more keys.
Start the final chapter by focusing on the wooden hutch.
This is a complete walk through for the room chapter 2 by fireproof games.
This the room walkthrough provides answers cheats and solutions to all chapters of the room if you get stuck on a level.
You are examining this case with hidden compartments that you obtain from chapter 1.